Monday, 31 October 2011

Session 11: Tomb of Galvex


Present: Karen, Alex, Eric, Michael, Dennis, Danny
XP: 1000 / 6 = 166 each
Tomb of Galvex: mummified creature from the crypt, two statue creatures, two chain undead

Day 6 Undeground
I woke up early and performed my meditations to Ioun. Though it is difficult to tell morning from night in this underground maze, I try to keep to my meditation schedule. Shortly after Hep'ztar, Zacarius Venancio Boromeo and Ramuh rose and decided to investigate the door with the large block in front of it. After much effort we were able to pry up the end and put some rods under it to prop it up. This allowed Hep’ztar to create ice under the block, then Ramuh launched it out of the way. This aroused Mikren from his slumbers were he was instantly intrigued by the sword we claimed from the undead creature yesterday, claiming it from Ramuh. Too late Ashen woke and complained that he did not get the jewelled sword.
Then our group of 6 somewhat cautiously entered the chamber revealed beyond the barred door. Here is a rough sketch of the room discovered.
The room had some sort of anti magical field to it, and both Hep’ztar and Ramuh had difficulty with their spells.
Finally our exploration led to the crypt at the end of the room and after opening it we awoke a number of undead within the chamber. A large yet human like creature from the crypt both statues from the corner and another few creatures from the pile of bodies gave us a tough fight but with some fancy moves from Mikren and his new sword and as always with help from Ioun, we emerged, bruised but victorious.

Monday, 24 October 2011

Session 10: Blood Basin, Undead, Blocked Door

Conveniently three weeks to the beach! (on horseback)

Welcome to fabulous Mysterious Underground Shrine and Spa Resort! Enjoy exploring the limitless depths of the earth as it silently swallows you in darkness. Relax as the legions of the undead attend to your every whim.
After concluding your fight with the scourges of the undead, the fabulous Blood Basin atrium awaits you. The atrium has three convenient exits (the main entranceway to the rancid waterfall, the Weighted Stone Block, and the stamped-out mystery door). It also links to three separate residence rooms.
Amenities in the Blood Basin atrium:
  • Your fun starts here with World Famous Blood Basin. It's filled with a dark, viscous, copper-smelling blood-like substance! Watch as its enticing presence secretly commands you to imbibe its dark essence (don't listen to warnings from your mother!)
  • In the heart of the room, behind the basin, lies the impressive Large Plinth. The plinth is inscribed with unknown characters which dance like fireflies in the rain
  • Fall in love with the delightful Weighted Stone Block! The stone block blocks a steel door, slightly ajar for freshness. A bouquet of outstretched hands sprout out from the door opening, as if trying to escape the deadly fun that lies inside. High five!
  • In the corner lies the large steel door. Amusingly set at an angle downwards against the rest of the room, its avant-garde design is as if it were stamped out of a huge molten blob of metal. Allow its whimsical design and foreboding glyphs warp your mind in subtle and unperceptible ways!
  • The doors to the residence rooms are metal doors with a barred viewing port for maximum security. Inside is decorated in the traditional Colonial/Victorian/burial tomb style; one or two sarcophaguses staged inside of a roughly octagonal-shaped room. Inside each coffin lies regional tchotchkes made of real precious metals (silver and gold), plates with wooden carvings of mouth-watering food. Bones are scattered across the floor, as if to say "Welcome home!".
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Attending players:
  • Alex, Dennis, Danny, Karen, Mark, Michael
Two new members of the cast (names to be verified):
  • Zucchini Bromide Bandaras - Halfling Rogue
    • A confident rogue, often overlooked because he's so damn short. Not about length, but where you put it.
  • Volty McStabinFace - Swordmage
    • Christopher Llyod in a gimp suit. His electrical attacks are super effective.
The party enters the atrium (light courtesy of the mage). Zucchini stirs the blood basin with a dagger, then drops the dagger into the basin. Nothing much happens. Zucchini is compelled to drink the blood, but manages to resist after a length internal dialogue. The party examines the eastern-most room. Berrian the assassin smashes bones in a north-western room, anticipating the raising of the dead. Berrian is ambushed by two undead: a large cloaked skeletal figure wielding a large jeweled falchion(?) and another skeleton figure. Berrian suffers grave wounds and is downed. The rest of the party comes to Berrian's aid. During this time, a diaphanous red mist appears in a largish region around the blood basin.
Vira the cleric is attacked by another large undead creature. This battle, her god tires of making her so awesome all the time: she loses her Lance of Faith for the remainder of the battle. Vira does manage to perform a turn undead, stunning half of the enemies. Hepztar the mage summons his large flaming sphere Sparky. After the battle ends, Hep'ztar sends the flaming sphere towards the blood basin; large tendrils snare the sphere and draw it into the basin, snuffing out the sphere. Zucchini successfully stabilizes a downed PC with his heal skill of -1.
The jeweled falchion is taken. It is well made, but does not appear magical.
The party also investigates the other rooms, finding more of the same (coffins with tchotchkes). They also find some masonry tools (winches, levers, hammers) in the north-eastern room. They attempt to move the stone block to no effect, breaking several tools in the process. Peering inside the blocked room, they see several piece of parchment. Hep'ztar uses his magic mage hands and pulls out a document written in Infernal. Luckily, Volty knows Infernal. The document talks about a large black staff. Volty also has a feeling that a great betrayal happened here. Just a feeling.
Vira calls for an extended rest, which passes without incident. Zucchini again resists drinking the blood.
Loots and XP:
  • jeweled falchion
  • various precious metal tchotchkes
  • 120 XP

Monday, 17 October 2011

Session 9: Flesh-Throwing Zombie

Present: Heptzar, Danny (Ashen), Dennis (Nathumbe), Eric (Mikron), Karen (Vira), Mark (Berrian), Michael (Wultgar)

After slaying the Queen bug, the party returned to the nest room, and searched for loot. There was nothing of note to find, other than a few bits of bug wing and some bug claws.

The party decided to explore the rest of the caves, and so headed back to the room with the petrified beams. We followed previously unexplored tunnels until we returned to the room with the Braziers. We followed a bug tunnel near the doors to the trap room, and after several turns and and dead ends, found a dead goblin, a couple dead bugs, and finally an opening under a stream of falling water into a large room.

Some creature (which later turned out to be undead) appeared hunched under the stream of water, wearing chains and manacles and surrounded by magical statues.

Wultgar, in his zeal to meet the Raven Queen, lowered himself on some rope, and prepared to jump into the room, when the beast ripped off some of his own flesh, and flung it, knocking Wultgar prone. Berrian vanished and appeared beside Wultgar to protect him. Several more undead creatures appeared from under debris, and the fight was on.

Noteable events from the battles: - Turn undead (Vira) is a pretty awesome skill. - The wand of lightning appears exhausted. - The statues made hitting some of the undead impossible. Once the statues were destroyed, the undead fell easily.

After the fight, we noticed the room had two sets of doors. One set lead to the trap room, and the other we have not yet explored.

XP from monsters: 84

Treasure discovered:
  • 8 amethysts (eyes from panther statues)
  • Bag of kruthik claws (Mikron)
  • Kruthik samples (Vira and/or Heptzar; I forget)
  • Corpse chains (Ashen)