Tuesday, 20 December 2011

Session 13: Redux (Monday, Nov 21, 2011) from Ramuh's POV

+300 xp to Ramuh




TL;DR:


The elevator was broken. Wandering in the darkness. Dim lights to chase away the shadows.
Searching, hoping, trying to escape.

Just like before.

Endless stalking through catacombs. The only hope the blade in my hand. The air thick with smoke and death and ozone.

The rage. Vengeance. Coursing from the depths of my heart and sparking from my pupils. Binding my eyes so prevent warning prey of my approach.

Lost. The rage keeps me focused, yet blind. Despair.

As always, she gives me strength - her sultry, passionate voice soothing me:
"Keep going my love, keep going - the darkness is nothing - I'm here for you.
Call to me for your light my love. Ask of me anything... I am yours. All you need I am for you."

My vision blurs, seems less intense. We round a corner and see figures in the darkness.
Is that Vira? Hept'zar? They are gathered by an escape. An elevator.
Relief. I try to rally our hopes, I speak - but the voice is always not mine.

"Good news everybody! Our ally is here to help us!"
Was it my tutor who used to drool in such ways? My jester? Surely I could not be so enfeebled. I am still young.

Her voice offers guidance: "No my love, something is amiss... your allies are here beside us."

As always, she was right. Hept'zar and Vira moved with us, in formation. Their eyes wide with disbelief and outrage.
At least Vira's were, Hept'zar as always refused to admit kind of emotion from infecting his face.
False-Vira coldly surveyed as False-Hept'zar and some followers hacked away mindless at miners.
The poor people squealed as their humble flesh was sundered cruelly.

I remember: memories of a simpler time - of open air and horseback, a sweet voice and silken favours tied to my lance.
I would sallying forth, with shining armour and sword.
Instinct. I strode forward to protect the helpless - just as I always would. I swore an Oath.

"The innocent must be protected, by my honour this bloodshed must stop!" I proclaimed. Zacarias puffed a smokey circle - his sign of consent.

I remember: a rebirth. The enemy trying to escape me. The rage, pushing away my grief... my loss.
Fueling me. Given me strength where I should be weak. I see, as always, The Enemy trying to escape me.

We charged. I remember lessons with my father's battlemage: Always seize the wizard first.
The Falses cowered on the elevator. Tricks of the light made the steam appear red. Slowly they rose past our reach.

Most of our reach.

"Bring him to me, my beloved." I pleaded.
"At once my lord!" Her voice alight with pleasure.

The rage floods through me. She reaches from her bed, eldritch talons closing on False Hept'zar.
His body shredded. The foul beasts leapt on him, savaging his form until Colter's bloody corpse laid before me.

Tricked. Fooled. As always.

My eyes glow from white-hot anger to a sickly green as my beloved entwines me. The poison of a balrog's whip courses through my veins.
From her raising vantage point, False Vira mocks me.
Before I can strike her down, a foul spectre with chains reaches to end my life.

If only. If only it could be done as easily.

It's ghastly nails skid of my plate. Invisible mail, forced into existence by the force of my will. Forged into a form I remember being comforting long ago.

I meet what should have been it's eyes. I issue my challenge. Contempt and a declaration of intent flows from my lips. The only thing I can say with my true voice.

"You are not prepared."

Unknown to the monstrosity. My plate flows from me to encircle it, distracting it from any other foe instead of myself. Interfering with it's strikes.

Battle is joined. Undead moaning for our sweet flesh scurry around me.

Just like before.

I cannot distinguish from present and past.

I notice the potion too late. I have never experienced this alchemy before. Red smoke and heat envelop my body and crush the elevator mechanisms.

Searing pain. Fire, the tool of my hated Enemy.

These licks of flame cannot compare to the scorched scar they left on my soul.

I force the undead back with sword and fury. Zacarias and Micrin rush past me to engage the chained undead.

I watch bemused, as Zacarias and Micrin do what they do best. I protect them.

Ever a silent guardian.

Ashen cheers, his lewd and bawdy quips easing the pain from the scratches on their arms.

And we wait. And wait. And wait.

For once, Zacarias appears to notice that smoking is an unhealthy habit. He puffs as he methodically punctures every undead orifice he can reach.

The remains of Haroran lay at their feet. The true foe, once again, had escaped. I spit on the corpse.

"You. Were not prepared." I mutter.
I have long forgotten if I were referring to myself in irony.

In desperation, Micrin severed the elevator cables. The crash was the second loudest sound I have ever heard. No sign of our foe.

The frustration is overwhelming. As always, I hear her voice:
"Do not fret, my love - we shall prevail eventually as long as we are together. Do not fear, I shall never leave you... I am the only one for you. The only one, my love."

Monday, 19 December 2011

Session 16: Return, Airship Wreckage, Toad People

Present: Michael, Karen, Dennis, Mark

Nori gives ivory scroll case
1.5 bags of treasure + 75 gp = 6 horses
75 x 6 = 450 treasure XP / 5 = 90 per PC

1/2 of battle with the toad people:

5 toad people
4 humans
1 fungus mage
1 plant beast

Sunday, 18 December 2011

Encumbrance

If you maintain an encumbrance record sheet, I will award an extra 50 XP per session.

A record sheet makes this really easy. There is no summing of weights or anything like that, you just count up the number of items you are carrying and use a simple formula. A few very small items (e.g., pouch, necklace, candle, wallet) don't count at all, but everything else just counts as "1 item" with the idea that sizes average out. I really like this system and have been wanting to try it out ever since I saw it.

For an example of the encumbrance sheet, check out the second page of the LotFP character sheet:

http://www.lotfp.com/RPG/uploads/pdf/CharacterSheetGrindhouse.pdf

The record sheet has several slots for you to write items in, and a few circles to calculate the encumbrance level, with the text of the relevant rules on the other side for easy reference.

I realize that some of you may not think tracking this stuff is fun, so I'm making it optional. However, I think it adds an important dimension to the game, and this particular system is really slick, so I would encourage you to try it.



So, a quick example: leather armor (+0), 10 items (+1) => 1, Unencumbered, no penalties.

Another example: high strength (-1), plate armor (+2), pike (oversized item, +1), 9 items (+1) => 3, Heavily Encumbered, penalties apply



If you are interested in the source, these rules are taken from the excellent Lamentations of the Flame Princess (LotFP) Weird Fantasy Role-Playing game:

http://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing

http://www.lotfp.com/RPG/uploads/downloads/GrindhouseRulesMagicFree.zip

The encumbrance rules can be found on pages 38 - 40 of the free rules book.

This game is basically a slightly mutated version of basic D&D. For example, it uses the traditional seven classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief). It is one of the recent "retro-clones" made possible by the Open Game License that Wizards of the Coast used for D&D Third Edition.

D&D session reports XP

Base 200 plus:
  • + 25 for writing in character
  • + 25 for mentioning at least one awesome thing someone else did
  • + 50 for an illustration, map, writing in iambic pentameter, or something similar
Thus, Zacarias earned 250 XP for the last session report.

Monday, 12 December 2011

Session 15: The Battle of Whatsiston

Sit down my friends, come and warm yourselves at the fire while I tell you the tale of The Battle of Whatsiston. Though it is a battle of legend, I remember it like it was yesterday... let me think now, so that I can be sure I get all of the details right.

Ah yes. We'd been in the mines for a week you see. Our rations were long since exhausted and for the past twelve days or so down there we'd been subsiding on lichens, poisonous mushrooms, and trickles of groundwater licked from the rock walls. The elevator had already been destroyed and there was nothing left but to climb the six hundred foot shaft unaided, as every scrap of mining gear was already looted or rusted through. Micrin went first and I second, so that if he fell I'd be able to catch him before he landed on any of the lesser climbers below, and like that we scaled the full thousand feet in just under an hour. There were some guards waiting for us at the top at one point but they fled when they saw that they couldn't stop us from coming up anyway.

So we got to the top and, not wanting to have to kill all of the guards, generously surrendered so they could put us on trial for allegedly irritating some of the townsfolk or some such nonsense that was obviously perpetrated by doppelgangers. The trial began right then and there at the top of the fifteen hundred foot mineshaft, and all of the townsfolk clustered around to hear Ashen's eloquent defense. After that I explained all about the Hep'ztar doppelganger and how I'd killed him with a knife where the sun doesn't shine, so they should just have to get the real Hep'ztar to drop his pants and show his lack of wounds down there, and that would prove our innocence. But just when the drow was about to win our freedom by showing the guard captain his pristine ass -

KRAKOW KRAKOW. Shots rang out. Fire rained down from the hillside above. RATTATATTATATTA. Ten or fifteen sharpshooters unleashed a hail of bullets. A string of explosions ripped through the buildings around us, killing many of the innocent townsfolk. Vira heroically threw herself between the gunners and the guard captain, but she was too late - his head burst like a ripe melon. They were decent marksmen, going for the face like that, but if they'd been really good - as good as me - they'd have gone for the eyes. So even though we were outnumbered at least a hundred to one, I knew we could take them. While Berrian guarded Carvax and Ramuh retrieved our gear, I vaulted up the mountainside.

"My name is Zacarias Venancio Borromeo," I shouted, drawing five daggers. "You killed the captain. Prepare to die!"

I spotted the last rays of the sun glinting off a gun and SNICK - a knife into the barrel (at two hundred feet distant, no less). It exploded in a hail of shrapnel, sending at least a dozen of the goblin gunners tumbling dead off the edge of the sheer cliff above. I picked off another few with knives in the vitals just before I finished negotiating the extensive overhang at the top of the cliff, and sprang up beside the wizard-doppelganger. Now let me tell you something, you always kill the wizard first. My uncle, Galván Leal Escudero Luna Cuellar Delgado, once didn't kill the wizard first, and he was vaporized by a lightning bolt. KRAKAKAKOW. Just like Ramuh does.

So that's why I went right for the wizard. By the time I got there the rest of the party was just arriving too, having teleported from below because they aren't as good at climbing as me, except for Micrin. So I ran toward the wizard, dodging fire from the fifty or sixty remaining gunners, and jumped off the head of Micrin's hammer as he backswung it in a reaping motion, drew my last dagger as I flew twenty feet through the air and landed it right in the wizard's throat. SHUK. Blood everywhere.

"Vengeance... shall... be..." he gasped his last breath, not finishing his sentence.

"I guess you could say... something got stuck in his throat," I concluded.

Then Berrian dropped a shroud on the dead wizard to take his soul, and, seeing our awesome martial prowess, the remaining hundred goblins ran off the edge of the cliff rather than lose their souls. Some of them ran so fast they left their skeletons behind and we set those on fire and then smashed them to bits.


Referee Addendum

All players present.

XP:
  • 3 goblins with guns: 375 XP
  • 3 blazing skeletons: 600 XP
  • Fire mage: 400 XP
  • Keeping the sage alive: 100 XP
Session report XP for Zacarias: 250 XP

Sunday, 11 December 2011

The Known World

Click to make larger.




Key
  1. Nandel, City by the Lake, Capital of Nendalem, Seat of the Queen
  2. Gates of Lask (villages and forts) & The Northern Hills
  3. Gorgovine
  4. Letharev Delta and wetlands
  5. Lake Sound
  6. Town of Vanst, on the North River
  7. Town of Fairfax, on the West River
  8. The Royal Road North
  9. The Royal Road South
  10. Urndowell Mountains
  11. The Old Wall
  12. Senelport City & Calmwater Bay
  13. Town of Kelex on the Lake
  14. Norlesh (city and mines)
  15. Nomurn Hills
  16. Demurn Mountains (Western Barrier Peaks)

PC Death

Officially switching to the "Hovering on Death's Door" rules for dying (from the Second Edition Dungeon Master Guide page 75, if you are curious).

  • Unconscious at 0 HP
  • Dead at -10
  • Lose 1 HP per round if in negative territory and not stabilized

Updates for Fourth Edition:

  • Dying PCs can be stabilized by a DC 15 Heal check
  • Any healing magic brings a dying PC to consciousness and 1 HP