- PC death: unconscious at 0 HP, dead at -10 HP, lose 1 HP per round if in negative territory and not stabilized
- All races require functionally the same amount of rest (including races such as Warforged), though the flavor of that rest may differ.
- No Dragonborn
- The party must stay together
- No PvP
- Action points reset to 1 after an extended rest. No action points will be granted for anything else (e.g. no milestones). Think of the action point as a daily "luck" point.
- Rifles and pistols are available and follow the exact same rules as crossbows and hand crossbows. The only differences are the following:
- Form factor (crossbows are wider due to the bow, and are thus harder to conceal)
- Noise (guns may give your location away in certain scenarios where a crossbow would not
- Crossbow bolts can be poisoned, bullets cannot
- Spellbook flavor: when your PC retrains a wizard power (spell) the old spell does not disappear from your spellbook mysteriously as described in the rules. Instead, the spells in your spellbook available for selection during extended rests are those that you are currently familiar with. Think about retraining an old spell as similar to restudying a language that you have not spoken day to day in several years. You need to keep working familiarity with all of your active spells, and if you do not practice them consistently, you are unable to bring them to mind when needed.
- The Big Purple D30 Rule: Once per session each player may opt to roll the Labyrinth Lord’s big purple d30 in lieu of whatever die or dice the situation normally calls for. The choice to roll the big purple D30 must be made before any roll. The d30 cannot be roll for generating character statistics or hit points.
- XP for session reports
- 50 XP per session for maintaining an encumbrance record sheet
House Rules
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