The circle is found licking their wounds after a small skirmish. Their moral down, they feel their luck can't get any worst. Fortunately they were able to protect the cargo the Queen asked them to deliver.
While stumbling towards civilization, Nath'umbe and Vira stumble across a dwarf hanging upside down on a tree. After the dwarf convinces Nath'umbe he is a good person, and that his 10 dwarven brothers were the ones the tied him up, the dwarf is let down. The party is happy to have dexterous dwarf fighter to help them in combat. Along the road they encounter a handsome Half-Elf Amex who has come to assist the party inorder to gain an audience with the Queen. After the Hep'ztar Asyt'lae and Wultgar interrigate the Bard, he is allowed to join the party. After sharing his rations with the party, the half-elf and party journey to a nearby town. About half a kilometer from the town they find a mule, who has icicles hanging from it. The dwarf is able to tame the beast and the party name it "Reckless abandonment". The ice does not appear to be magical, but the weather is unnaturally cold for this time of year.
The party discovers the town abandoned, after some searching they find ample horses and provisions to help them in their quest. The dwarf is able to find a few gold coins in his search, but no sign of life besides the horses and mule. The party feeds the horses and proceed to setup camp in the abandoned inn. They setup traps on the entrances, and the bard plays the party a wonderful ballad to raise their moral.
The next morning at dawn they head out with the horses and provisions. They come across laughter and the sound of snow hitting flesh. The assassin scouts ahead to discover more than a dozen elves playing in the snow in a valley blocking the path to the quarry. The towns people lay slain and are being slowly consumed by a frost dragon. The bard decides to try deplomacy. These elves are unfriendly, but the bard does succeed at causing the elves to leave the path, granting safe passage to the quarry. The party comes across a band of merchants that they convince to avoid the road due to the elves and dragon.
At the quarry, the party is lead to the overseer. The overseer is surprised that the queen sent him a bunch of elves, much to his displeasure. The party is able to convince the overseer they are indeed the queens aid, and not bandits. The party is informed of the mission, to investigate a mine that has claimed the lives of some miners, and mysteriously collapes. The overseer does not devoulge the prize the miners are after. The overseer's sage has a theory that the creatures are lizards of sorts. The party is granted lodgings, and immediately starts to gather information about the mining town. The dwarf is able to befriend some miners with some rounds of ale and dice at the local inn, the miners share that they have found human and goblin crypts during their excavations. The party comes across a young lad who is the local apothocry. He does not reveal any interesting information about the mine, but is granted some half-elf hair from the bard for his time.
The next day the party decent the mine. They come into a large catacomb like room, with skulls piled in the middle. Pictures on the pillars suggest that goblins who warshipped demons once rule this lair. They are immediately engaged by 8 insect like creatures that are the size of dogs. The bard is able to slay 4 of these creatures with a thunder spell. The party is able to dispatch the rest creatures with ease.