Careful inspection of the room bore fruit: a flask of what is probably a healing salve hidden in a pile of bones.
Continuing to the next room, through a richly-carved door replete with Goblin iconography, over a flight of stairs and through another, different but similarly-decorated door, our heroes found a strange room: Braziers burning with unnatural fire in two corners, and a 4x5 grid of tiles on a raised dais, flanked with statues. There was a larger statue on the wall opposite the braziers; a goblin with garnet eyes and some evil magic. Each of the tiles had a symbol on it, with obvious meanings, combining which could yield a number of more complex ideas. Several of the party started stepping on tiles, which depressed with a click. After 3 had been depressed, from out of nowhere above the larger statue an Imp materialized, and with a mischievous laugh pressed a 4th tile, which caused fire beasts to appear from the braziers.
These were quickly dispatched by our heroes, but a more difficult threat soon presented itself: magma monsters rising up from the floor, doing fire damage to all who were near them. The Imp seemed able to summon more of these at will, and having the ability to turn invisible made him a tough target.
Finally, though, due in large part to heroics by the dwarf-Dwarf, all magma beasts were defeated and the Imp parted from his soul.
A few more artifacts were found in niches along the wall, and the team sat down for a well-deserved lunch break.
-- Eric